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Thread Statistics | Show CCP posts - 4 post(s) |

Teckos Pech
Amok. Goonswarm Federation
6580
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Posted - 2017.06.10 00:40:10 -
[1] - Quote
Shadowlance wrote:From all these reports i see huge shortage of isk sinks from eve economy in compare to isk income. The only things that stopping huge inflation for all items on the market are nps orders(many of them are adjusted by ccp making tricky illusion of "player driven economy"). But real isk deflation could be clearly seen on plex prices change(from ~400m on plex introduction to nowadays prices. And even long before that the earliest price i remember for 90d ETC(around 2005) was ~180kk that is 60kk for 30d "plex")
For healthy economy eve clearly needs more ways to reduce isk mass in game! Or at least stop it's constant growth.
Simpliest solution(and maybe not the best one) is cutting one of the most important isk income source - bounty prizes. I think that making it 1/10 from current values could help economy a bit and won't hurt anyone too much(exept bots, but mining bots still be fine). Another one - is further increasing market tax. Solution i liked the most - adding a small % of item value tax on every order change(no more 0.01 wars). But the real fix for the problem is achieving a balance between isk income and isk outcome from economy that is not so simple to do.
Yes massive deflation is just the ticket. 
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6684
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Posted - 2017.06.15 22:03:40 -
[2] - Quote
Paul oz wrote:Put isk sink in the game! For example put the Accelerators on npc market. Maybie in some diferent size like implants and not on idiot price so the pilots will buy it .
Why? Why not just reduce the flow of ISK into the economy as that is the problem after all.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6689
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Posted - 2017.06.19 18:24:55 -
[3] - Quote
Axhind wrote:Teckos Pech wrote:Paul oz wrote:Put isk sink in the game! For example put the Accelerators on npc market. Maybie in some diferent size like implants and not on idiot price so the pilots will buy it . Why? Why not just reduce the flow of ISK into the economy as that is the problem after all. Why not? Injectors are basically a mild form of pay to win and CCP is making mad money out of them by providing OP things that everyone skills into before it is nerfed. Add an isk cost to them and extractors and those chasing OP things can provide a nice isk sink. We could also remove the insurance since it's not doing anything useful. Every time something blows up (except high sec gankers) tons of isk is injected into the game.
I thought we covered this. The more SP the more one "wins"?
Then the problem is an OP ship, module, etc. The skill injector is largely irrelevant in that even under the old fashioned method of SP acquisition an OP ship will still be OP once enough people have obtained the SP.
Insurance can induce more PvP. Consider this thought experiment.
Bob has 50 million ISK (a newish player). He has a 2.5 million ISK ship. With insurance he gets back (just picking a number) say 50% of the ISK when he loses the ship. Now, instead of being able to afford 20 ships, Bob can afford 40 such ships--i.e. Bob can, and probably will, PvP more.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6689
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Posted - 2017.06.19 18:26:15 -
[4] - Quote
CCP Quant wrote:Sister Stetille wrote:I am by no means an economist but I do have a question. It looks like the value of itens destroyed in the last month is about 1T isk, but the insurance payouts were 5-6T isk. Is insurance paying more than what is destroyed or am I missing something? Value of destroyed items in the last month is about 1.1T/day, not a total for the month 
Could we get those figures into the same time frame...or maybe add to the daily graph the daily average destroyed and the number of days in the period under consideration?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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